Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Acid Armor | Poison | Status | — | —% | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Agility | Psychic | Status | — | —% | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Amnesia | Psychic | Status | — | —% | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
Aqua Ring | Water | Status | — | —% | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
Aromatherapy | Grass | Status | — | —% | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
Aurora Veil | Ice | Status | — | —% | 20 | This move reduces damage from physical and special moves for five turns. This can be used only in a snowstorm. |
Autotomize | Steel | Status | — | —% | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
Barrier | Psychic | Status | — | —% | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. |
Belly Drum | Normal | Status | — | —% | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Bulk Up | Fighting | Status | — | —% | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Calm Mind | Psychic | Status | — | —% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Camouflage | Normal | Status | — | —% | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
Charge | Electric | Status | — | —% | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
Coil | Poison | Status | — | —% | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
Cosmic Power | Psychic | Status | — | —% | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Cotton Guard | Grass | Status | — | —% | 10 | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. |
Defense Curl | Normal | Status | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
Double Team | Normal | Status | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dragon Dance | Dragon | Status | — | —% | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Focus Energy | Normal | Status | — | —% | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Growth | Normal | Status | — | —% | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
Harden | Normal | Status | — | —% | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
Heal Bell | Normal | Status | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Healing Wish | Psychic | Status | — | —% | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Hone Claws | Dark | Status | — | —% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
Howl | Normal | Status | — | —% | 40 | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
Imprison | Psychic | Status | — | —% | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Ingrain | Grass | Status | — | —% | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
Iron Defense | Steel | Status | — | —% | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Laser Focus | Normal | Status | — | —% | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Life Dew | Water | Status | — | —% | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
Light Screen | Psychic | Status | — | —% | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Lucky Chant | Normal | Status | — | —% | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Magnet Rise | Electric | Status | — | —% | 10 | The user levitates using electrically generated magnetism for five turns. |
Meditate | Psychic | Status | — | —% | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
Milk Drink | Normal | Status | — | —% | 5 | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. |
Minimize | Normal | Status | — | —% | 10 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
Mist | Ice | Status | — | —% | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Moonlight | Fairy | Status | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Morning Sun | Normal | Status | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Nasty Plot | Dark | Status | — | —% | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
Power Trick | Psychic | Status | — | —% | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
Quick Guard | Fighting | Status | — | —% | 15 | The user protects itself and its allies from priority moves. |
Quiver Dance | Bug | Status | — | —% | 20 | The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. |
Recover | Normal | Status | — | —% | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Recycle | Normal | Status | — | —% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
Reflect | Psychic | Status | — | —% | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Refresh | Normal | Status | — | —% | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Rock Polish | Rock | Status | — | —% | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
Roost | Flying | Status | — | —% | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
Safeguard | Normal | Status | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
Sharpen | Normal | Status | — | —% | 30 | The user makes its edges more jagged, which raises its Attack stat. |
Shell Smash | Normal | Status | — | —% | 15 | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
Shore Up | Ground | Status | — | —% | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
Slack Off | Normal | Status | — | —% | 5 | The user slacks off, restoring its own HP by up to half of its max HP. |
Stockpile | Normal | Status | — | —% | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Swallow | Normal | Status | — | —% | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Swords Dance | Normal | Status | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Synthesis | Grass | Status | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Tail Glow | Bug | Status | — | —% | 20 | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
Tailwind | Flying | Status | — | —% | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
Wide Guard | Rock | Status | — | —% | 10 | The user and its allies are protected from wide-ranging attacks for one turn. |
Wish | Normal | Status | — | —% | 10 | One turn after this move is used, the target’s HP is restored by half the user’s max HP. |
Withdraw | Water | Status | — | —% | 40 | The user withdraws its body into its hard shell, raising its Defense stat. |
Work Up | Normal | Status | — | —% | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |