Home Moves Move Metadata Move Flags Jaw-based
Jaw-based
These moves are all biting techniques. Their damage is boosted by Strong Jaw , and they will trigger the effect of Ravenous and Cursed Fangs . (Super Fang will also trigger Cursed Fangs even though it isn't listed here.)
Phoenixdex moves with the "Jaw-based" flag (4)
Move
Type
Class
Power
Acc
PP
Summary
Jaw Thrash Water Physical 80 90% 10 The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns. Nip Normal Physical 45 100% 35 The user snaps at the target with sharp little teeth or pincers. Slumber Fang Poison Physical 60 90% 10 The user bites the target and injects a venom that causes the target to fall asleep on the next turn. Vampire Fang Ghost Physical 75 100% 10 A life-force draining bite. The user’s HP is restored by half the damage taken by the target.
Canon moves with the "Jaw-based" flag (8)
Show/hide canon moves
Move
Type
Class
Power
Acc
PP
Summary
Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch. Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. Jaw Lock Dark Physical 80 100% 10 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned. Psychic Fangs Psychic Physical 85 100% 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
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Canon move and ability data through Gen VI courtesy of veekun, with later details from Bulbapedia .
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