Has charge turn

These moves require the user to spend a turn charging up before they deal damage or have their ultimate effect. A held Power Herb, or using the move while Power Garden is in effect, allows the user to skip this charge turn and act immediately. Sleep Talk cannot select any of these moves.

Phoenixdex moves with the "Has charge turn" flag (9)

Move Type Class Power Acc PP Summary
BackstabDarkPhysical9090%10The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
Burning StrikeFirePhysical6095%10A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
Drag UnderWaterSpecial60100%10The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
Glacier CrushIcePhysical120100%10A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
High-Speed DiveFlyingPhysical*80%10The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power.
Lunar BeamFairySpecial120100%10A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
Ring of FireFireSpecial10095%5The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn.
Static StrikeElectricPhysical6095%10A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
Venomous StrikePoisonPhysical6095%10A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.

Canon moves with the "Has charge turn" flag (11)

Move Type Class Power Acc PP Summary
BounceFlyingPhysical8585%5The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
DigGroundPhysical80100%10The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
DiveWaterPhysical80100%10Diving on the first turn, the user floats up and attacks on the next turn.
FlyFlyingPhysical9095%15The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Meteor BeamRockSpecial12090%10In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Phantom ForceGhostPhysical90100%10The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Razor WindNormalSpecial80100%10A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Skull BashNormalPhysical130100%10The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky AttackFlyingPhysical14090%5A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sky DropFlyingPhysical60100%10The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Solar BeamGrassSpecial120100%10A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.