Bewildog

Bewildog

Classification

The Painted Pokémon

Psychic

Damage Taken*

×4: N/A
×2: Bug Dark Ghost
×1: Dragon Electric Fairy Fire Flying Grass Ground Ice Normal Poison Rock Steel Water
×0.5: Fighting Psychic
×0.25: N/A
×0: N/A

Abilities

Beguile
Lowers the opposing Pokémon’s Special Attack stat.
Guard Down
Lowers the opposing Pokémon’s Defense stat.
Wonder Skin hidden ability
Makes status moves more likely to miss.

Base Stats (294 total)

HP: 36
36
Attack: 67
67
Defense: 35
35
Sp. Atk: 52
52
Sp. Def: 50
50
Speed: 54
54

Size

  • Height: 1'11" / 0.6 m
  • Weight: 19.8 lbs / 9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Bewildog
Bewildog
Base form
Deludaze
Deludaze
Level 28

Flavor Info

Pokédex Entries

Bewildog can change the color and position of the spots on their coats. Each Bewildog has a slightly different pattern, and each pattern can be manipulated in slightly different ways.


The shifting spot patterns on a Bewildog's back have a mesmerizing effect. Some people catch or adopt Bewildog just to take them home and stare at the fluid movement of the colors and patterns for hours on end.

Name Origin

bewilder + wild dog

Misc Data

  • Catch Rate: 180
  • Base Happiness: 50

Pokédex Categories

Color

Purple

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Nip Normal Physical 45 100% 35 The user snaps at the target with sharp little teeth or pincers.
1 Howl Normal Status —% 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
6 Psywave Psychic Special * 100% 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
10 Double Team Normal Status —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
13 Hypnosis Psychic Status 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
18 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
22 Magic Coat Psychic Status —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
25 Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
30 Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
34 Imprison Psychic Status —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
37 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
42 Embargo Dark Status 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
46 Psycho Shift Psychic Status 100% 10 Using its psychic power of suggestion, the user transfers its status conditions to the target.
49 Psychic Fangs Psychic Physical 85 100% 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
003 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Status 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
059 Psychic Fangs Psychic Physical 85 100% 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
063 Snarl Dark Special 55 95% 15 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
067 Play Rough Fairy Physical 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
PX20 Mind Shatter Psychic Special 60 90% 10 The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
PX24 Psych Out Dark Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
PX32 Mind Games Psychic Status 100% 20 The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack.
PX35 Rainbow Wall Fairy Status —% 5 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Expanding Force Psychic Special 80 100% 10 The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Psychic Noise Psychic Special 75 100% 10 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain Psychic Status —% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut Psychic Physical 70 100% 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Recycle Normal Status —% 10 The user recycles a held item that has been used in battle so it can be used again.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Status —% 10 The user employs its psychic power to exchange Abilities with the target.
Snatch Dark Status —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic Status —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trip Up Dark Physical 65 100% 15 The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Confuse Ray Ghost Status 100% 10 The target is exposed to a sinister ray that triggers confusion.
Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Miracle Eye Psychic Status —% 40 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
Psych Up Normal Status —% 10 The user hypnotizes itself into copying any stat change made by the target.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
Simple Beam Normal Status 100% 15 The user’s mysterious psychic wave changes the target’s Ability to Simple.
Yawn Normal Status —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Field Moves

Move Type Summary
Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Other Official Images

(click thumbnail to enlarge.)

Shiny Bewildog
Shiny version.