Larvill

Larvill

Classification

The Gill Larva Pokémon

Water

Damage Taken*

×4: N/A
×2: Electric Grass
×1: Bug Dark Dragon Fairy Fighting Flying Ghost Ground Normal Poison Psychic Rock
×0.5: Fire Ice Steel Water
×0.25: N/A
×0: N/A

Abilities

Dry Skin
Reduces HP if it’s hot. Water restores HP.
Regenerator
Restores a little HP when withdrawn from battle.
Water Absorb hidden ability
Restores HP if hit by a Water-type move.

Base Stats (300 total)

HP: 50
50
Attack: 50
50
Defense: 50
50
Sp. Atk: 50
50
Sp. Def: 50
50
Speed: 50
50

Size

  • Height: 1'4" / 0.4 m
  • Weight: 6.7 lbs / 3 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 1

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Larvill
Larvill
Base form
Alphian
Alphian
Level 25
Cavernolm
Cavernolm
Level 50 while in a cave

Flavor Info

Pokédex Entries

Larvill are born with a strange, symbiotic algae growing in their bodies. If they live in fresh water with lots of sunlight, the algae helps them develop quickly. Living in a dark place, however, will starve the algae and force the Larvill to develop more slowly and on their own.


Larvill are social Pokémon that are born in large groups and normally feel safest around lots of friends. Some bold Larvill swim off to investigate dark caves and never come back, although if they survive that environment they can live for a very long time.

Name Origin

larval + gill

Misc Data

  • Catch Rate: 255
  • Base Happiness: 70

Pokédex Categories

Color

Yellow

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
1 Growl Normal Other 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
4 Water Sport Water Other —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
9 Double Slap Normal Physical 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
16 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
19 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
24 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
055 Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
096 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H06 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
ZC03 Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
ZC36 Mudslide Ground Special 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
ZC37 Cold Shower Water Other 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Aqua Ring Water Other —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Camouflage Normal Other —% 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Foam Geyser Water Special 110 80% 10 The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.
Mud Sport Ground Other —% 15 The user covers itself with mud. This weakens Electric-type moves for five turns.
Refresh Normal Other —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.

Other Official Images

(click thumbnail to enlarge)

Shiny Larvill
Shiny version.