Kelfee

Kelfee

Classification

The Leaf Fish Pokémon

Water Grass

Damage Taken*

×4: N/A
×2: Bug Flying Poison
×1: Dark Dragon Electric Fairy Fighting Fire Ghost Grass Ice Normal Psychic Rock
×0.5: Ground Steel
×0.25: Water
×0: N/A

Abilities

Hydration
Heals status conditions if it’s raining.
Grass Cloak
Boosts evasion in Grassy Terrain.
Storm Drain hidden ability
The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base Stats (290 total)

HP: 51
51
Attack: 34
34
Defense: 30
30
Sp. Atk: 62
62
Sp. Def: 63
63
Speed: 50
50

Size

  • Height: 2'11" / 0.9 m
  • Weight: 21.6 lbs / 9.8 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Grass, Water 2

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Kelfee
Kelfee
Base form
Drakella
Drakella
Level 31

Flavor Info

Pokédex Entries

The easygoing Kelfee disguise themselves as kelp to avoid being disturbed. They cling to kelp forests and sway along with them, although they will sometimes let go and simply drift along wherever the ocean currents take them.


Kelfee use their leafy camouflage to hide from predators. When Pokémon that graze on seaweed approach, however, they scatter to avoid being mistaken for a meal.

Name Origin

kelp

Misc Data

  • Catch Rate: 255
  • Base Happiness: 50

Wild Held Items

  • 5% Absorb Bulb

Pokédex Categories

Color

Green

Body Shape

Fins Fins

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Constrict Normal Physical 10 100% 35 The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
1 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
1 Leafage Grass Physical 40 100% 40 The user attacks by pelting the target with leaves.
8 Water Sport Water Status —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
11 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
18 Growth Normal Status —% 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats.
21 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
28 Refresh Normal Status —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
31 Aqua Jet Water Physical 40 100% 20 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
38 Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
41 Ingrain Grass Status —% 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.
48 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
51 Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.

TM/HM Moves

# Move Type Class Power Acc PP Summary
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
042 Life Dew Water Status —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
064 Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX39 Crosscut Leaf Grass Physical 75 95% 10 The user slashes the target with a saw-like leaf edge. This may also lower the target’s Defense stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grassy Glide Grass Physical 55 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Power Garden Grass Status —% 5 A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Swords Dance Normal Status —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Absorb Grass Special 20 100% 25 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Charm Fairy Status 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Dragon Dance Dragon Status —% 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Magical Leaf Grass Special 60 —% 20 The user scatters curious leaves that chase the target. This attack never misses.
Mud Bomb Ground Special 65 85% 10 The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
Power Whip Grass Physical 120 85% 10 The user violently whirls its vines or tentacles to harshly lash the target.
Soak Water Status 100% 20 The user shoots a torrent of water at the target and changes the target’s type to Water.
Tickle Normal Status 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Other Official Images

(click thumbnail to enlarge.)

Shiny Kelfee
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Fanart by Purplemew12
Based on an earlier design.