Aeolagio

Aeolagio

Classification

The Buoyant Pokémon

Water Poison

Damage Taken*

×4: N/A
×2: Electric Ground Psychic
×1: Dark Dragon Flying Ghost Grass Normal Rock
×0.5: Bug Fairy Fighting Fire Ice Poison Steel Water
×0.25: N/A
×0: N/A

Abilities

Levitate
Gives full immunity to all Ground-type moves.
Poison Touch
May poison a target when the Pokémon makes contact.
Water Absorb hidden ability
Restores HP if hit by a Water-type move.

Base Stats (515 total)

HP: 120
120
Attack: 40
40
Defense: 65
65
Sp. Atk: 110
110
Sp. Def: 110
110
Speed: 70
70

Size

  • Height: 6'3" / 1.9 m
  • Weight: 68.2 lbs / 30.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 3, Amorphous

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Aeolagio
Aeolagio
Does not evolve

Flavor Info

Pokédex Entries

Aeolagio have large, gas-filled sacs in their bellies that keep them floating upside-down. They hover over the sea and scoop up Latikrai and other Pokémon that swim too near the surface.


Many of the Pokémon and animals Aeolagio prey upon are venomous, but they are able to eat these Pokémon without getting sick. They collect poison stingers from their meals and store them in the tips of their fins so that they can defend themselves.

Additional Info

All Aeolagio are both toxic and capable of a degree of levitation, regardless of the ability of the individual. The difference largely depends on their preference and the population of Aeolagio into which they were born: some show a tendency toward greater control over their ability to float above the water, while others prefer to store greater quantities of venom in their cerata ("fingertips"), making them more venomous at the cost of increased weight and an inability to hover high enough to avoid most Ground-type attacks.

Name Origin

Aeolidioidea, a sea slug superfamily + pelagic

Misc Data

  • Catch Rate: 60
  • Base Happiness: 70

Wild Held Items

  • 5% Poison Barb

Pokédex Categories

Color

Blue

Body Shape

Fins Fins

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
4 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
8 Water Sport Water Other —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
15 Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
18 Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
22 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
29 Recover Normal Other —% 10 Restoring its own cells, the user restores its own HP by half of its max HP.
32 Acid Armor Poison Other —% 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
36 Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
43 Venom Drench Poison Other 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
46 Tailwind Flying Other —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
50 Foam Geyser Water Special 110 80% 10 The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.
57 Mirror Coat Psychic Special * 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
009 Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
029 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
034 Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
051 Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
055 Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
062 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
084 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
085 Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
089 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
ZC10 Miasma Terrain Poison Other —% 10 The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
ZC26 Oil Slick Poison Other —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
ZC37 Cold Shower Water Other 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
ZC44 Turbulence Flying Other 85% 15 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
ZC55 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Defog Flying Other —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Gastro Acid Poison Other 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Other —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Aqua Ring Water Other —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Camouflage Normal Other —% 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
Mist Ice Other —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
Spit Up Normal Special * 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Stockpile Normal Other —% 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Normal Other —% 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Toxic Spikes Poison Other —% 20 The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.
Yawn Normal Other —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Other Official Images

(click thumbnail to enlarge)

Shiny Aeolagio
Shiny version.