Electric Terrain

Stats

Base PowerPower PointsAccuracy
10—%
Effect ChancePriorityTarget
—%0Entire field

Taught via

Move Tutor

Move Flags

N/A

Flavor Text

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Effect

For five turns, prevents all Pokémon on the ground (i.e., not Flying, Levitating, holding an Air Balloon or under the effects of Magnet Rise or Telekinesis) from sleeping and strengthens their Electric moves to 1.3× their power. Yawn will fail if used against a Pokémon on the ground during Electric Terrain, and any grounded Pokémon already made drowsy by Yawn will not fall asleep.

If the user is holding Terrain Extender, this effect lasts for eight turns instead of five.

Changes Nature Power to Thunderbolt, causes Secret Power to look like Thunder Shock and have a chance to paralyze the target, and causes Camouflage to change the user into an Electric-type.

Defog removes this effect from the field.

Pokémon that learn Electric Terrain by level (9)

Phoenixdex Pokémon (9)

Pokémon that learn Electric Terrain by move tutor (26)

Phoenixdex Pokémon (22)

Canon Pokémon (4)

Mareep
Mareep
Electric
Static
Plus
55/40/40/65/45/35
Flaaffy
Flaaffy
Electric
Static
Plus
70/55/55/80/60/45
Ampharos
Ampharos
Electric
Static
Plus
90/75/85/115/90/55