Mjolmi

Mjolmi

Classification

The Hammer Pokémon

Rock Electric

Damage Taken*

×4: Ground
×2: Fighting Grass Water
×1: Bug Dark Dragon Fairy Ghost Ice Psychic Rock Steel
×0.5: Electric Fire Normal Poison
×0.25: Flying
×0: N/A

Abilities

Intimidate
Lowers the opposing Pokémon’s Attack stat.
Sheer Force
Removes additional effects to increase move damage.
Regenerator hidden ability
Restores a little HP when withdrawn from battle.

Base Stats (355 total)

HP: 75
75
Attack: 95
95
Defense: 80
80
Sp. Atk: 30
30
Sp. Def: 40
40
Speed: 35
35

Size

  • Height: 2'7" / 0.8 m
  • Weight: 128.9 lbs / 58.5 kg

Breeding Info

Gender Ratio

87.5% male
12.5% female

87.5% male / 12.5% female

Egg Groups

Monster

Tags

Basic, Not fully evolved, Fossil

Creative Commons License [?]

Evolutionary Family

Mjolmi
Mjolmi
Base form
Kyolnir
Kyolnir
Level 35

Flavor Info

Pokédex Entries

Mjolmi roamed Faelan many millions of years ago. They store pent-up electricity in their tails and give a nasty shock to anything they smash.


Mjolmi enjoy smashing their hammer-like tails into anything they can reach. Each strike of the hammer makes a noise like roaring thunder.

Name Origin

Mjölnir, Thor's hammer + Minmi, an ankylosaur genus

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Red

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
1 Growl Normal Other 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6 Rage Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
8 Rock Throw Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to attack.
14 Spark Electric Physical 65 100% 20 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
17 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
22 Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
24 Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
30 Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
33 Thunderclap Electric Physical 85 90% 15 The user slams the target with a charged limb that roars like thunder. The sound may also make the target flinch.
38 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
40 High Horsepower Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
46 Boulder Crash Rock Physical 130 90% 10 The target is crushed when the user falls on top of it. If it misses, the user is hurt instead.
49 Thunder Hammer Electric Physical 120 75% 5 The user slams its heavy, electrified tail into the target. This may also make the target flinch or leave it with paralysis.

TM/HM Moves

# Move Type Class Power Acc PP Summary
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
016 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
037 Sandstorm Rock Other —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
067 Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
069 Rock Polish Rock Other —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
071 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
072 Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
074 Gyro Ball Steel Physical * 100% 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
082 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
093 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC11 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
ZC15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
ZC16 Dragon Roar Dragon Other 100% 20 The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
ZC21 Crystallize Rock Other —% 20 The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
ZC22 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
ZC25 Pulse Storm Electric Special 20 100% 15 The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
ZC47 Jewel Blast Rock Special 55 100% 20 The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
ZC49 Pulverize Steel Physical 130 90% 5 The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
ZC50 Hero Rally Fighting Other —% 10 The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block Normal Other —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Jump-Start Electric Other —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Magnet Rise Electric Other —% 10 The user levitates using electrically generated magnetism for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Other —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Charge Electric Other —% 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Dragon Hammer Dragon Physical 90 100% 15 The user uses its body like a hammer to attack the target and inflict damage.
Ice Hammer Ice Physical 100 90% 10 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
Thrash Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Thunder Crash Electric Physical 130 90% 5 The user builds up electricity and crashes into the target. The attack’s recoil harshly lowers the user’s Attack stat.
Water Hammer Water Physical 100 75% 10 The user crushes the target with a high-pressure smash. This may also make the target flinch.
Wood Hammer Grass Physical 120 100% 15 The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Other Official Images

(click thumbnail to enlarge)

Shiny Mjolmi
Shiny version.