Heatmor

Heatmor

Official artwork by Ken Sugimori

Classification

The Anteater Pokémon

Fire

Damage Taken*

×4: N/A
×2: Ground Rock Water
×1: Dark Dragon Electric Fighting Flying Ghost Normal Poison Psychic
×0.5: Bug Fairy Fire Grass Ice Steel
×0.25: N/A
×0: N/A

Abilities

Gluttony
Makes the Pokémon use a held Berry earlier than usual.
Flash Fire
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
White Smoke hidden ability
Prevents other Pokémon's moves or Abilities from lowering this Pokémon's stats.

Base Stats (484 total)

HP: 85
85
Attack: 97
97
Defense: 66
66
Sp. Atk: 105
105
Sp. Def: 66
66
Speed: 65
65

Size

  • Height: 4'7" / 1.4 m
  • Weight: 127.9 lbs / 58 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Basic, Single-stage, Fully evolved

Evolutionary Family

Heatmor
Heatmor
Does not evolve

Flavor Info

Pokédex Entries

Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides.


It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.

Misc Data

  • Catch Rate: 90
  • Base Happiness: 70

Wild Held Items

  • 5% Flame Orb

Pokédex Categories

Color

Red

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
1 Lick Ghost Physical 30 100% 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
6 Odor Sleuth Normal Other —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
11 Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
16 Fire Spin Fire Special 35 85% 15 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
21 Fury Swipes Normal Physical 18 80% 15 The target is raked with sharp claws or scythes quickly two to five times in a row.
26 Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
31 Flame Burst Fire Special 70 100% 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
36 Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
41 Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
44 Fire Lash Fire Physical 80 100% 15 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
47 Amnesia Psychic Other —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
50 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
56 Stockpile Normal Other —% 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
56 Spit Up Normal Special * 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
56 Swallow Normal Other —% 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
61 Flare Blitz Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.
66 Inferno Fire Special 100 50% 5 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
040 Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
043 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
050 Overheat Fire Special 130 90% 5 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
056 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
061 Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
098 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC29 Burning Strike Fire Physical 60 95% 10 A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
ZC31 Berry Juicer Grass Other —% 10 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
ZC41 Burn Away Fire Other —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Gastro Acid Poison Other 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.

Egg Moves

Move Type Class Power Acc PP Summary
Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Curse Ghost Other —% 10 A move that works differently for the Ghost type than for all other types.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
Tickle Normal Other 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.