Bearbegazi

Bearbegazi

Classification

The Parka Pokémon

Ice Fairy

Damage Taken*

×4: Steel
×2: Fire Poison Rock
×1: Electric Fairy Fighting Flying Ghost Grass Ground Normal Psychic Water
×0.5: Bug Dark Ice
×0.25: N/A
×0: Dragon

Abilities

Overcoat
Protects the Pokémon from things like sand, hail, and powder.
Fluffy
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Slush Rush hidden ability
Boosts the Pokémon's Speed stat in snow.

Base Stats (430 total)

HP: 80
80
Attack: 50
50
Defense: 65
65
Sp. Atk: 80
80
Sp. Def: 90
90
Speed: 65
65

Size

  • Height: 2'7" / 0.8 m
  • Weight: 65.4 lbs / 29.7 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Fairy

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Bearbegazi
Bearbegazi
Does not evolve

Flavor Info

Pokédex Entries

Bearbegazi make their homes in snowy areas and on mountain slopes. Their large, padded feet allow them to walk without sinking into the snow. They can also use their feet as skis.


Bearbegazi are bold, friendly Pokémon that love to help people who become lost in the mountains. They will even share their plush fur coats to help keep the rescued people warm.

Name Origin

bear + barbegazi, a dwarf-like creature with large feet

Misc Data

  • Catch Rate: 225
  • Base Happiness: 100

Pokédex Categories

Color

White

Body Shape

Bipedal without tail Bipedal without tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Flutter Jump Fairy Physical 30 100% 15 The user bounces cutely onto the target's head. This may also make the target flinch.
1 Powder Snow Ice Special 40 100% 25 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
1 Shiver Ice Status 95% 40 The opposing Pokémon are doused in an extremely cold mist that harshly lowers the Speed stat.
8 Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
12 Yawn Normal Status —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
19 Whirling Dance Fairy Physical 55 100% 15 The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
23 Snow Throw Ice Physical 65 100% 20 The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
30 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
34 Encore Normal Status 100% 5 The user compels the target to keep using only the move it last used for three turns.
41 Ice Spinner Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
45 Aurora Veil Ice Status —% 20 This move reduces damage from physical and special moves for five turns. This can be used only in a snowstorm.
52 Moonblast Fairy Special 95 100% 15 Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
56 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

TM/HM Moves

# Move Type Class Power Acc PP Summary
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
032 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
042 Life Dew Water Status —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
047 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
067 Play Rough Fairy Physical 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
068 Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather.
072 Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX04 Lunar Beam Fairy Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
PX14 Whirling Dance Fairy Physical 55 100% 15 The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
PX18 Winter Lance Ice Special 70 100% 15 The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities.
PX35 Rainbow Wall Fairy Status —% 5 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX42 Snow Throw Ice Physical 65 100% 20 The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
PX45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H11 Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Heal Bell Normal Status —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Ice Spinner Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Metronome Normal Status —% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Misty Terrain Fairy Status —% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Revel Dance Fairy Physical 120 100% 10 The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Triple Axel Ice Physical 20 90% 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Bestow Normal Status —% 15 The user passes its held item to the target when the target isn’t holding an item.
Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Follow Me Normal Status —% 20 The user draws attention to itself, making all targets take aim only at the user.
Freeze-Dry Ice Special 70 100% 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Ice Ball Ice Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Odor Sleuth Normal Status —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Refresh Normal Status —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Snow Cannon Ice Special 75 90% 10 A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch.

Field Moves

Move Type Summary
Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Rock Climb Normal

Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Other Official Images

(click thumbnail to enlarge.)

Shiny Bearbegazi
Shiny version.