Valazman

Valazman

Classification

The Ferocious Pokémon

Fighting

Damage Taken*

×4: N/A
×2: Fairy Flying Psychic
×1: Dragon Electric Fighting Fire Ghost Grass Ground Ice Normal Poison Steel Water
×0.5: Bug Dark Rock
×0.25: N/A
×0: N/A

Abilities

Guts
Boosts the Attack stat if the Pokémon has a status condition.
Intimidate
Lowers the opposing Pokémon’s Attack stat.
Tough Claws hidden ability
Powers up moves that make direct contact.

Base Stats (540 total)

HP: 80
80
Attack: 120
120
Defense: 101
101
Sp. Atk: 60
60
Sp. Def: 80
80
Speed: 99
99

Size

  • Height: 4'3" / 1.3 m
  • Weight: 89.6 lbs / 40.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Quimpy
Quimpy
Base form
Valazman
Valazman
Level up with 171+ Toughness
or
Trade while holding Brave Bracer

Flavor Info

Pokédex Entries

Valazman are known far and wide for their over-the-top aggression. Their ear-splitting screeches and howls would be enough to frighten most Pokémon away, but they rarely bother with warnings and will attack savagely before their foes can react.


Valazman often fight over territory to the point of exhaustion. When they become too tired to continue they resort to ear-shatteringly loud screaming matches instead, howling at the top of their lungs until one finally passes out from lack of air.

Additional Info

Angel uses a Valazman in Master Rank Toughness contests.

Name Origin

violent + Tasmanian devil

Misc Data

  • Catch Rate: 60
  • Base Happiness: 35

Pokédex Categories

Color

Black

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Double Kick Fighting Physical 30 100% 30 The target is quickly kicked twice in succession using both feet.
1 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
1 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
4 Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also raise the user’s Attack stat.
8 Howl Normal Other —% 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
12 Screech Normal Other 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
16 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
20 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
24 Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
28 Scary Face Normal Other 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
32 Submission Fighting Physical 80 80% 20 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
36 Belly Drum Normal Other —% 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
40 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
44 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
48 Bulk Up Fighting Other —% 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
52 Close Combat Fighting Physical 120 100% 5 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
56 Wild Maul Fighting Physical * 85% 5 The user attacks viciously, savaging its target in a display of dominance. It grows in power the tougher the user is.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
008 Bulk Up Fighting Other —% 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
040 Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
041 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
047 Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
056 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
067 Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
071 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
075 Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
081 X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
084 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
095 Snarl Dark Special 55 95% 15 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
098 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC13 Banshee Howl Ghost Special 75 95% 10 The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis.
ZC15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
ZC33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
ZC43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
ZC48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Coaching Fighting Other —% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dual Chop Dragon Physical 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Super Fang Normal Physical * 90% 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Vacuum Wave Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

Move Type Class Power Acc PP Summary
Ear Splitter Normal Special 130 90% 5 The user deafens the target with a focused blast of awful, ear-splitting noise.
Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Howl Normal Other —% 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Jaw Lock Dark Physical 80 100% 10 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Rage Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Thrash Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Other Moves

Move Type Class Power Acc PP Summary Learned
Mach Punch Fighting Physical 40 100% 30 The user throws a punch at blinding speed. This move always goes first. as Quimpy (level 30)
Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage. as Quimpy (level 15)
Tearful Look Normal Other —% 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. as Quimpy (level 1)

Other Official Images

(click thumbnail to enlarge)

Shiny Valazman
Shiny version.