Torranel

Torranel

Classification

The Sunlight Pokémon

Fire Dragon

Damage Taken*

×4: N/A
×2: Dragon Ground Rock
×1: Dark Fairy Fighting Flying Ghost Ice Normal Poison Psychic Water
×0.5: Bug Electric Steel
×0.25: Fire Grass
×0: N/A

Abilities

Solar Power
Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solar Boost
Boosts the Pokémon’s Speed stat in sunshine.
Flash Fire hidden ability
Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Base Stats (515 total)

HP: 70
70
Attack: 80
80
Defense: 90
90
Sp. Atk: 120
120
Sp. Def: 75
75
Speed: 80
80

Size

  • Height: 8'10" / 2.7 m
  • Weight: 391.6 lbs / 177.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Monster, Dragon

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Torranel
Torranel
Does not evolve

Flavor Info

Pokédex Entries

Torranel turn their large sails perpendicular to the sun's rays so that they can turn the light and heat into energy. They are very active and aggressive after they warm up; when they cool down at night, they become more docile.


Torranel like to eat fish but do not like getting wet. They blast the water by the shore with intensely hot energy converted from sunlight, instantly boiling the fish nearby and avoiding a protracted chase through the water.

Name Origin

torrid + solar panel

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Red

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Morning Sun Normal Other —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
1RL Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
1RL Burn Away Fire Other —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1 Stoke Fire Other —% 20 The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat.
1 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
8 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
14 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
21 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
27 Scary Face Normal Other 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
34 Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
40 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
47 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
53 Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
60 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
66 Morning Sun Normal Other —% 5 The user restores its own HP. The amount of HP regained varies with the weather.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
002 Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws.
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
040 Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
043 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
050 Overheat Fire Special 130 90% 5 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
056 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
061 Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
071 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
082 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
093 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC16 Dragon Roar Dragon Other 100% 20 The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
ZC19 Phoenix Fire Fire Special * 100% 10 The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
ZC23 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
ZC29 Burning Strike Fire Physical 60 95% 10 A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
ZC38 Radiant Claw Dragon Physical 80 100% 10 The user slashes with claws glowing with powerful golden energy. This attack does special damage.
ZC41 Burn Away Fire Other —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Draco Meteor Dragon Special 130 90% 5 Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Dragon Breath Dragon Special 60 100% 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Dance Dragon Other —% 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Rage Dragon Special 100% 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Inferno Fire Special 100 50% 5 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Jaw Thrash Water Physical 80 90% 10 The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
Take Down Normal Physical 90 85% 20 A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Wide Guard Rock Other —% 10 The user and its allies are protected from wide-ranging attacks for one turn.
Yawn Normal Other —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Other Official Images

(click thumbnail to enlarge)

Shiny Torranel
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Fanart by ShiningSuicune