Voltigre

Voltigre

Classification

The Lava Shark Pokémon

Fire Electric

Damage Taken*

×4: Ground
×2: Rock Water
×1: Dark Dragon Fighting Ghost Normal Poison Psychic
×0.5: Bug Electric Fairy Fire Flying Grass Ice
×0.25: Steel
×0: N/A

Abilities

Blaze
Powers up Fire-type moves when the Pokémon is in trouble.
Strong Jaw hidden ability
The Pokémon’s strong jaw gives it tremendous biting power.

Base Stats (534 total)

HP: 75
75
Attack: 114
114
Defense: 70
70
Sp. Atk: 80
80
Sp. Def: 85
85
Speed: 110
110

Size

  • Height: 5'3" / 1.6 m
  • Weight: 144.6 lbs / 65.6 kg

Breeding Info

Gender Ratio

87.5% male
12.5% female

87.5% male / 12.5% female

Egg Groups

Monster

Tags

Stage 2, Fully evolved, Starter

Creative Commons License [?]

Evolutionary Family

Cindigre
Cindigre
Base form
Lavigre
Lavigre
Level 15
Voltigre
Voltigre
Level 35

Flavor Info

Pokédex Entries

Voltigre are at their most active when clouds of black debris from their volcanoes fill the sky, creating volcanic thunderstorms. A Voltigre that has been fully charged by lightning gives off so much heat that it is impossible to stand too close to it.


It is thought that stories of ancient cultures who made sacrifices to "volcano gods" arose from those cultures' encounters with Voltigre swimming in craters. In reality a Voltigre's diet consists primarily of rocks, although they are quick to use their crushing jaws and sharp teeth to defend their territory.

Name Origin

volt + volcano + tigre, Spanish for tiger

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Gray

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Electroburn Electric Physical 80 90% 10 The user strikes the foe directly with an electrically-charged tail, scorching them with the intense heat. It may also paralyze the target or leave it with a burn.
1RL Molten Wave Steel Special 75 100% 15 The user sends a wave of searing liquid metal crashing into everything around it. This may also burn those hit.
1RL Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
1 Nip Normal Physical 45 100% 35 The user snaps at the target with sharp little teeth or pincers.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 Smokescreen Normal Other 100% 20 The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
9 Ember Fire Special 40 100% 25 The target is attacked with small flames. This may also leave the target with a burn.
13 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
19 Spark Electric Physical 65 100% 20 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
23 Focus Energy Normal Other —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
28 Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
28 Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
34 Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
39 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
45 Volcano Bomb Fire Physical 90 85% 10 The user fires a ball of searing lava and rock that explodes over the opposing Pokémon. This may also make the opposing Pokémon flinch.
52 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
57 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
63 Eruption Fire Special 150 100% 5 The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

TM/HM Moves

# Move Type Class Power Acc PP Summary
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
016 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
043 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
050 Overheat Fire Special 130 90% 5 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
055 Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
061 Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
072 Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
093 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
098 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC11 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
ZC25 Pulse Storm Electric Special 20 100% 15 The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
ZC29 Burning Strike Fire Physical 60 95% 10 A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
ZC33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
ZC41 Burn Away Fire Other —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Blast Burn Fire Special 150 90% 5 The target is razed by a fiery explosion. The user can’t move on the next turn.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fire Pledge Fire Special 80 100% 10 A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Jump-Start Electric Other —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magnet Rise Electric Other —% 10 The user levitates using electrically generated magnetism for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Rising Voltage Electric Special 70 100% 20 The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Other —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Super Fang Normal Physical * 90% 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.

Egg Moves

Move Type Class Power Acc PP Summary
Charge Electric Other —% 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Electric Terrain Electric Other —% 10 The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Flare Blitz Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.
Jaw Lock Dark Physical 80 100% 10 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jaw Thrash Water Physical 80 90% 10 The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
Lava Plume Fire Special 80 100% 15 The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn.
Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Rage Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Scary Face Normal Other 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Smog Poison Special 30 70% 20 The target is attacked with a discharge of filthy gases. This may also poison the target.

Other Moves

Move Type Class Power Acc PP Summary Learned
Flame Wheel Fire Physical 60 100% 25 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. as Cindigre (level 19)

Other Official Images

(click thumbnail to enlarge)

Shiny Voltigre
Shiny version.