Petilil

Petilil

Official artwork by Ken Sugimori

Classification

The Bulb Pokémon

Grass

Damage Taken*

×4: N/A
×2: Bug Fire Flying Ice Poison
×1: Dark Dragon Fairy Fighting Ghost Normal Psychic Rock Steel
×0.5: Electric Grass Ground Water
×0.25: N/A
×0: N/A

Abilities

Chlorophyll
Boosts the Pokémon’s Speed stat in sunshine.
Own Tempo
Prevents the Pokémon from becoming confused.
Leaf Guard hidden ability
Prevents status conditions in sunny weather.

Base Stats (280 total)

HP: 45
45
Attack: 35
35
Defense: 50
50
Sp. Atk: 70
70
Sp. Def: 50
50
Speed: 30
30

Size

  • Height: 1'8" / 0.5 m
  • Weight: 14.6 lbs / 6.6 kg

Breeding Info

Gender Ratio

100% female

100% female

Egg Groups

Grass

Tags

Basic, Not fully evolved

Evolutionary Family

Petilil
Petilil
Base form
Lilligant
Lilligant
Use a Sun Stone

Flavor Info

Pokédex Entries

The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.


Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.

Misc Data

  • Catch Rate: 190
  • Base Happiness: 70

Pokédex Categories

Color

Green

Body Shape

Head and base Head and base

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Absorb Grass Special 20 100% 25 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
4 Growth Normal Other —% 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats.
8 Leech Seed Grass Other 90% 10 A seed is planted on the target. It steals some HP from the target every turn.
10 Sleep Powder Grass Other 75% 15 The user scatters a big cloud of sleep-inducing dust around the target.
13 Mega Drain Grass Special 40 100% 15 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
17 Synthesis Grass Other —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
19 Magical Leaf Grass Special 60 —% 20 The user scatters curious leaves that chase the target. This attack never misses.
22 Stun Spore Grass Other 75% 30 The user scatters a cloud of numbing powder that paralyzes the target.
26 Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
28 Aromatherapy Grass Other —% 5 The user releases a soothing scent that heals all status conditions affecting the user’s party.
31 Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
35 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
37 Entrainment Normal Other 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
40 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
44 After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
46 Leaf Storm Grass Special 130 90% 5 The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
053 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
085 Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
086 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
096 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
ZC31 Berry Juicer Grass Other —% 10 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Mental Garden Grass Other —% 10 A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Pepper Powder Grass Other 75% 35 The user scatters a cloud of spicy, stinging dust around the target that burns its skin.
Puzzle Powder Grass Other 75% 35 The user scatters a cloud of strange dust around the target that leaves it confused and disoriented.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis Grass Other —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed Grass Other 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Egg Moves

Move Type Class Power Acc PP Summary
Charm Fairy Other 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Grass Whistle Grass Other 55% 15 The user plays a pleasant melody that lulls the target into a deep sleep.
Healing Wish Psychic Other —% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Ingrain Grass Other —% 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.
Sweet Scent Normal Other 100% 20 A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.