Octillery

Octillery

Official artwork by Ken Sugimori

Classification

The Jet Pokémon

Water

Damage Taken*

×4: N/A
×2: Electric Grass
×1: Bug Dark Dragon Fairy Fighting Flying Ghost Ground Normal Poison Psychic Rock
×0.5: Fire Ice Steel Water
×0.25: N/A
×0: N/A

Abilities

Suction Cups
Negates all moves and items that force switching out.
Sniper
Powers up moves if they become critical hits.
Moody hidden ability
Raises one stat and lowers another.

Base Stats (480 total)

HP: 75
75
Attack: 105
105
Defense: 75
75
Sp. Atk: 105
105
Sp. Def: 75
75
Speed: 45
45

Size

  • Height: 2'11" / 0.9 m
  • Weight: 62.8 lbs / 28.5 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 1, Water 2

Tags

Stage 1, Fully evolved

Evolutionary Family

Remoraid
Remoraid
Base form
Octillery
Octillery
Level 25

Flavor Info

Pokédex Entries

Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.


It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow Octillery.

Misc Data

  • Catch Rate: 75
  • Base Happiness: 70

Pokédex Categories

Color

Red

Body Shape

Tentacles or more than four legs Tentacles or more than four legs

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
1RL Rock Blast Rock Physical 25 90% 10 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
1 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
6 Constrict Normal Physical 10 100% 35 The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
10 Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
14 Aurora Beam Ice Special 65 100% 20 The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
18 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
22 Focus Energy Normal Other —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
25 Octazooka Water Special 65 85% 10 The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
28 Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
34 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
40 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
56 Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
52 Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
58 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
64 Soak Water Other 100% 20 The user shoots a torrent of water at the target and changes the target’s type to Water.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
029 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
034 Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
053 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
055 Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
091 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H06 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
ZC03 Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
ZC17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
ZC26 Oil Slick Poison Other —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
ZC37 Cold Shower Water Other 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
ZC42 Snow Throw Ice Physical 65 100% 20 The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bounce Flying Physical 85 85% 5 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Eagle Eye Flying Other —% 10 The user focuses its keen vision on its targets, drastically raising its accuracy.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Acid Spray Poison Special 40 100% 20 The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
Entrainment Normal Other 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Octazooka Water Special 65 85% 10 The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
Rock Blast Rock Physical 25 90% 10 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Screech Normal Other 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
Supersonic Normal Other 55% 20 The user generates odd sound waves from its body that confuse the target.
Water Sport Water Other —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
Water Spout Water Special 150 100% 5 The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Other Moves

Move Type Class Power Acc PP Summary Learned
Lock-On Normal Other —% 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. as Remoraid (level 6)