Mega Ninetales

Mega Ninetales

Classification

The Fox Pokémon

Fire Ghost

Damage Taken*

×4: N/A
×2: Dark Ghost Ground Rock Water
×1: Dragon Electric Flying Psychic
×0.5: Fairy Fire Grass Ice Poison Steel
×0.25: Bug
×0: Fighting Normal

Abilities

Nine Curses
Special Attacks do more damage the more the Pokémon has been harmed.

Base Stats (605 total)

HP: 73
73
Attack: 76
76
Defense: 95
95
Sp. Atk: 111
111
Sp. Def: 120
120
Speed: 130
130

Size

  • Height: 3'7" / 1.1 m
  • Weight: 38.8 lbs / 17.6 kg

Breeding Info

Gender Ratio

25% male
75% female

25% male / 75% female

Egg Groups

Field

Tags

Stage 1, Fully evolved, Mega Evolution, Is functional form, Has canon relative

Creative Commons License [?]

Evolutionary Family

Vulpix
Vulpix
Base form
Ninetales
Ninetales
Use a Fire Stone

Flavor Info

Pokédex Entries

Ninetales casts a sinister light from its bright red eyes to gain total control over its foe's mind. This Pokémon is said to live for a thousand years.


Legend has it that Ninetales came into being when nine wizards possessing sacred powers merged into one. This Pokémon is highly intelligent - it can understand human speech.

Misc Data

  • Catch Rate: 75
  • Base Happiness: 70

Pokédex Categories

Color

Yellow

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Nasty Plot Dark Other —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
1RL Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
1RL Retribution Ghost Special * 100% 10 The user summons a storm of spirits fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
1 Imprison Psychic Other —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
1 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
1 Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1 Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
1 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.

TM/HM Moves

# Move Type Class Power Acc PP Summary
003 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
004 Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
043 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
050 Overheat Fire Special 130 90% 5 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
053 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
061 Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
085 Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
097 Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
ZC19 Phoenix Fire Fire Special * 100% 10 The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
ZC24 Psych Out Dark Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
ZC29 Burning Strike Fire Physical 60 95% 10 A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
ZC32 Hyper-Focus Psychic Other —% 15 The user hones its focus to boost its Special Attack stat and accuracy.
ZC41 Burn Away Fire Other —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
ZC48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Flare Blitz Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.
Howl Normal Other —% 40 The user howls loudly to raise its spirit, which raises its Attack stat.
Hypnosis Psychic Other 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Power Swap Psychic Other —% 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Tail Slap Normal Physical 25 85% 10 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Other Moves

Move Type Class Power Acc PP Summary Learned
Baby-Doll Eyes Fairy Other 100% 30 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. as Vulpix (level 9)
Ember Fire Special 40 100% 25 The target is attacked with small flames. This may also leave the target with a burn. as Vulpix (level 1)
Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch. as Vulpix (level 31)
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. as Vulpix (level 23)
Fire Spin Fire Special 35 85% 15 The target becomes trapped within a fierce vortex of fire that rages for four to five turns. as Vulpix (level 15)
Flame Burst Fire Special 70 100% 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. as Vulpix (level 28)
Grudge Ghost Other —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. as Vulpix (level 44)
Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions. as Vulpix (level 26)
Inferno Fire Special 100 50% 5 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. as Vulpix (level 50)
Tail Whip Normal Other 100% 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. as Vulpix (level 1)

Other Official Images

(click thumbnail to enlarge)

Shiny Mega Ninetales
Shiny version.
Ninetales
Standard form.