Lleeper

Lleeper

Classification

The Water Leaper Pokémon

Water Flying

Damage Taken*

×4: Electric
×2: Rock
×1: Dark Dragon Fairy Flying Ghost Grass Ice Normal Poison Psychic
×0.5: Bug Fighting Fire Steel Water
×0.25: N/A
×0: Ground

Abilities

Storm Drain
Draws in all Water-type moves to boost its Sp. Atk stat.
Prankster hidden ability
Gives priority to a status move.

Base Stats (335 total)

HP: 50
50
Attack: 30
30
Defense: 55
55
Sp. Atk: 60
60
Sp. Def: 60
60
Speed: 80
80

Size

  • Height: 1'8" / 0.5 m
  • Weight: 12.6 lbs / 5.7 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 1

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Lleeper
Lleeper
Base form
Vodllanoy
Vodllanoy
Level 32

Flavor Info

Pokédex Entries

Lleeper flutter around on the surface of blackwater rivers, always on the lookout for the next fun activity. They are highly mischievous and enjoy nothing more than dunking unsuspecting Pokémon or tangling trainers' fishing lines.


Fishermen and boaters are often warned to stay away from any swarms of Lleeper they may see on a river. Once the Lleeper decide they've found a fun target, they won't stop tormenting it until it ends up in the water.

Name Origin

Llamhigyn Y Dwr, the Welsh name for the water leaper + water leaper, a flying frog monster

Misc Data

  • Catch Rate: 235
  • Base Happiness: 35

Pokédex Categories

Color

Green

Body Shape

Single pair of wings Single pair of wings

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Splash Normal Other —% 40 The user just flops and splashes around to no effect at all...
1 Lick Ghost Physical 30 100% 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
5 Mud Sport Ground Other —% 15 The user covers itself with mud. This weakens Electric-type moves for five turns.
8 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
14 Wing Attack Flying Physical 60 100% 35 The target is struck with large, imposing wings spread wide to inflict damage.
18 Supersonic Normal Other 55% 20 The user generates odd sound waves from its body that confuse the target.
21 Aqua Ring Water Other —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
27 Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
31 Mud Bomb Ground Special 65 85% 10 The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
34 Oil Slick Poison Other —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
40 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
44 Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
47 Wide Guard Rock Other —% 10 The user and its allies are protected from wide-ranging attacks for one turn.
53 Muddy Water Water Special 90 85% 10 The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
034 Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
041 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
051 Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
055 Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
089 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H06 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
ZC03 Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
ZC10 Miasma Terrain Poison Other —% 10 The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
ZC12 Compost Bomb Grass Special 80 85% 10 The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier.
ZC24 Psych Out Dark Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
ZC26 Oil Slick Poison Other —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
ZC36 Mudslide Ground Special 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
ZC37 Cold Shower Water Other 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
ZC48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
ZC55 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.

Tutor Moves

Move Type Class Power Acc PP Summary
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block Normal Other —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
Bounce Flying Physical 85 85% 5 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Defog Flying Other —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
Face Slap Dark Physical 60 90% 15 The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Flatter Dark Other 100% 15 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.
Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Mach Turn Flying Special 35 95% 10 The user zooms past the target with a loud sonic boom, then causes another as it doubles back.
Play Rough Fairy Physical 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Tickle Normal Other 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.

Other Official Images

(click thumbnail to enlarge)

Shiny Lleeper
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Grandfather Vodllanoy by Phoenixsong
An entry for an old "folktale fakemon" contest on deviantART. Background modified from a free stock photo, although unfortunately I've misplaced the link to the original.