Josuche

Josuche

Classification

The Fan Fighter Pokémon

Fighting Flying

Damage Taken*

×4: N/A
×2: Electric Fairy Flying Ice Psychic
×1: Dragon Fire Ghost Normal Poison Rock Steel Water
×0.5: Dark Fighting Grass
×0.25: Bug
×0: Ground

Abilities

Limber
Protects the Pokémon from paralysis.
Technician hidden ability
Powers up the Pokémon’s weaker moves.

Base Stats (490 total)

HP: 65
65
Attack: 95
95
Defense: 60
60
Sp. Atk: 95
95
Sp. Def: 65
65
Speed: 110
110

Size

  • Height: 6'3" / 1.9 m
  • Weight: 125.1 lbs / 56.7 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Flying, Field

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Josuche
Josuche
Does not evolve

Flavor Info

Pokédex Entries

The feathers on a Josuche's wings are stiff and can be fanned out or folded in against one another. They can use their feathers for slashing or fanning attacks, close them up and swivel them around for swift jabs, or simply tuck them out of the way to deliver fierce strikes.


Josuche wander the forests in search of Pokémon like Parasect and Mephodil, carefully collecting their toxic spores and storing them in between their feathers. They then blow these spores at their opponents in battle to incapacitate them.

Name Origin

Joseon, the Korean dynasty that saw the invention of fan fighting + Mu Puche, the art of Korean fan fighting

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Wild Held Items

  • 50% Pretty Wing
  • 5% Silver Powder

Pokédex Categories

Color

Blue

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Face Slap Dark Physical 60 90% 15 The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
1RL Powder Bug Other 100% 20 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
1RL Rage Powder Bug Other —% 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
1RL Wake-Up Slap Fighting Physical 70 100% 10 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
1RL Pixie Dust Fairy Other 70% 10 The user scatters a cloud of mysterious dust on the target. There's no telling what it might do.
1 Gust Flying Special 40 100% 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
1 Sand Attack Ground Other 100% 15 Sand is hurled in the target’s face, reducing the target’s accuracy.
6 Vacuum Wave Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
11 Meditate Psychic Other —% 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
14 Stun Spore Grass Other 75% 30 The user scatters a cloud of numbing powder that paralyzes the target.
19 Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
24 Poison Powder Poison Other 75% 35 The user scatters a cloud of poisonous dust that poisons the target.
27 Wing Attack Flying Physical 60 100% 35 The target is struck with large, imposing wings spread wide to inflict damage.
34 Sleep Powder Grass Other 75% 15 The user scatters a big cloud of sleep-inducing dust around the target.
37 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
40 Feather Dance Flying Other 100% 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
45 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
50 Quick Guard Fighting Other —% 15 The user protects itself and its allies from priority moves.
53 Quiver Dance Bug Other —% 20 The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

TM/HM Moves

# Move Type Class Power Acc PP Summary
004 Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
008 Bulk Up Fighting Other —% 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
019 Roost Flying Other —% 10 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
040 Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
041 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
047 Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
051 Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
062 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
067 Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
075 Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
081 X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
084 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
086 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
089 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
096 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H02 Fly Flying Physical 90 95% 15 The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC07 Windstorm Flying Special 110 85% 10 The user generates a fearsome gale that bowls over the opposing team.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC14 Whirling Dance Fairy Physical 55 100% 15 The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
ZC28 High-Speed Dive Flying Physical * 80% 10 The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power.
ZC32 Hyper-Focus Psychic Other —% 15 The user hones its focus to boost its Special Attack stat and accuracy.
ZC33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
ZC43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
ZC44 Turbulence Flying Other 85% 15 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
ZC50 Hero Rally Fighting Other —% 10 The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Bounce Flying Physical 85 85% 5 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Coaching Fighting Other —% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Defog Flying Other —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dual Chop Dragon Physical 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Dust Guard Bug Other —% 25 The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns.
Eagle Eye Flying Other —% 10 The user focuses its keen vision on its targets, drastically raising its accuracy.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Laser Focus Normal Other —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pepper Powder Grass Other 75% 35 The user scatters a cloud of spicy, stinging dust around the target that burns its skin.
Pluck Flying Physical 60 100% 20 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Puzzle Powder Grass Other 75% 35 The user scatters a cloud of strange dust around the target that leaves it confused and disoriented.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Silver Wind Bug Special 60 100% 5 The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
Sky Attack Flying Physical 140 90% 5 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Other —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
Triple Axel Ice Physical 20 90% 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Vacuum Wave Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Agility Psychic Other —% 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Detect Fighting Other —% 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Hit Normal Physical 35 90% 10 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Feather Rain Flying Physical 25 90% 10 The user strikes the target with flurries of sharp feathers, two to five times in a row.
Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Razor Wind Normal Special 80 100% 10 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Whirlwind Normal Other —% 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Other Official Images

(click thumbnail to enlarge)

Shiny Josuche
Shiny version.
Female Josuche
Female Josuche have brown primary plumage instead of blue.
Shiny Female Josuche
Shiny version.

Design History

(click thumbnail to enlarge.)

Josuche 2.0 (2019)
Using 'normal' wings that can flare out and fold to look like fans is probably a better way to go here. It looks less clunky while still being big and noticeable, and together with the new body it's more of a tall, elegant bird Pokémon than a guy in a bird suit with fans taped to his arms. The lighter colors are also more vibrant, which is better for a peacock.
Josuche 1.0 (2010)
A relatively complex design for early me, but a little stilted. My attempt to make the feathers look like fans mostly just stuck them together in an awkward bunch, and the body is too human in shape without being very interesting. Also, I probably shouldn't question this given Dodrio, but how does it fly?