Imhatan

Imhatan

Classification

The Sphinx Pokémon

Ground Psychic

Damage Taken*

×4: N/A
×2: Bug Dark Ghost Grass Ice Water
×1: Dragon Fairy Fire Flying Ground Normal Steel
×0.5: Fighting Poison Psychic Rock
×0.25: N/A
×0: Electric

Abilities

Sand Stream
The Pokémon summons a sandstorm in battle.
Sand Force hidden ability
Boosts certain moves’ power in a sandstorm.

Base Stats (525 total)

HP: 95
95
Attack: 60
60
Defense: 60
60
Sp. Atk: 115
115
Sp. Def: 100
100
Speed: 95
95

Size

  • Height: 4'11" / 1.5 m
  • Weight: 165.4 lbs / 75 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Maaphix
Maaphix
Base form
Imhatan
Imhatan
Level 35 while holding Desert Flail
Khersin
Khersin
Level 35 while holding Desert Crook

Flavor Info

Pokédex Entries

Imhatan carefully observe those who enter their territory from beneath the cover of an intense sandstorm. They are said to grant wise counsel to those who can brave the storm—and to prey upon those who become hopelessly lost.


Imhatan appear and disappear in a rush of sand, almost as though they were desert spirits. Their curtain of sand covers any trace of their presence in an area.

Name Origin

Imhotep, an ancient Egyptian architect and deity + harmattan, a hot desert wind

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Brown

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
1RL Gravity Psychic Status —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
1RL Sand Grind Ground Physical 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
1 Sand Attack Ground Status 100% 15 Sand is hurled in the target’s face, reducing the target’s accuracy.
5 Leer Normal Status 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
8 Roar Normal Status —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
13 Sand Tomb Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm for four to five turns.
17 Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
20 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
25 Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
29 Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
32 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
37 Quicksand Ground Status 80% 15 The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand.
41 Heal Block Psychic Status 100% 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
44 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
49 Me First Normal Status —% 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.
53 Spikes Ground Status —% 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
56 Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
61 Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.

TM/HM Moves

# Move Type Class Power Acc PP Summary
003 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
005 Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
029 Cosmic Power Psychic Status —% 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
059 Psychic Fangs Psychic Physical 85 100% 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
063 Snarl Dark Special 55 95% 15 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
067 Play Rough Fairy Physical 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
068 Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX20 Mind Shatter Psychic Special 60 90% 10 The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
PX22 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
PX32 Mind Games Psychic Status 100% 20 The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack.
PX47 Jewel Blast Rock Special 55 100% 20 The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H11 Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Expanding Force Psychic Special 80 100% 10 The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Psychic Noise Psychic Special 75 100% 10 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain Psychic Status —% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Skill Swap Psychic Status —% 10 The user employs its psychic power to exchange Abilities with the target.
Trick Room Psychic Status —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Assist Normal Status —% 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Destiny Bond Ghost Status —% 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Embargo Dark Status 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fissure Ground Physical * 30% 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Grudge Ghost Status —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
Imprison Psychic Status —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Punishment Dark Physical * 100% 5 The more the target has powered up with stat changes, the greater the move’s power.

Other Moves

Move Type Class Power Acc PP Summary Learned
Charm Fairy Status 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. as Maaphix (level 29)
Foresight Normal Status —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. as Maaphix (level 41)
Magnitude Ground Physical * 100% 30 The user attacks everything around it with a ground-shaking quake. Its power varies. as Maaphix (level 44)

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Rock Climb Normal

Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Imhatan
Shiny version.

Design History

(click thumbnail to enlarge.)

Harmontu 1.0 (2010)
Decent, if a bit bland; the 'mane' doesn't really look much like a proper nemes crown, either. This fakemon was Ground/Flying before it was replaced.
Imhatan 2.0 (2017)
Harmontu became Imhatan when I realized I had quite a few ideas involving lion/bird hybrids that would likely have similar type combinations, and this was the easiest to replace. I took the time to tighten up the design and art quality while I was at it, and then the rest of the line with it.