Iggydrake

Iggydrake

Classification

The Coin Keeper Pokémon

Normal Dragon

Damage Taken*

×4: N/A
×2: Dragon Fairy Fighting Ice
×1: Bug Dark Flying Ground Normal Poison Psychic Rock Steel
×0.5: Electric Fire Grass Water
×0.25: N/A
×0: Ghost

Abilities

Lucky Coin
The Pokémon may pick up loose change after battle.

Base Stats (415 total)

HP: 120
120
Attack: 40
40
Defense: 30
30
Sp. Atk: 75
75
Sp. Def: 100
100
Speed: 50
50

Size

  • Height: 1'8" / 0.5 m
  • Weight: 28.9 lbs / 13.1 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Dragon

Tags

Basic, Fully evolved

Creative Commons License [?]

Evolutionary Family

Iggydrake
Iggydrake
Does not evolve

Flavor Info

Pokédex Entries

Iggydrake use their curly, flexible tails to scoop up coins and other round, shiny objects, then deposit their treasures into their belly pouch. They are usually very friendly Pokémon, but quickly become aggressive if anyone tries to touch their fragile bellies.


Iggydrake love to hoard coins of all shapes, sizes and denominations—the shinier the better. After a day of scrounging around people for dropped change and storing it in their bellies, they rattle all the way back to their dens for the night.

Name Origin

piggy bank + drake

Misc Data

  • Catch Rate: 20
  • Base Happiness: 70

Pokédex Categories

Color

White

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Pay Day Normal Physical 40 100% 20 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
4 Defense Curl Normal Other —% 40 The user curls up to conceal weak spots and raise its Defense stat.
11 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
15 Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
18 Dragon Breath Dragon Special 60 100% 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
25 Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
29 Glare Normal Other 100% 30 The user intimidates the target with the pattern on its belly to cause paralysis.
32 Coin Shot Dragon Special 15 100% 20 The user pelts the target with glittering coins two to five times in a row. Using Pay Day first increases the move's power.
39 Lucky Chant Normal Other —% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
43 Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
46 Slack Off Normal Other —% 10 The user slacks off, restoring its own HP by up to half of its max HP.
53 Break the Bank Dragon Special 200 100% 5 The user attacks everything around it by exploding with brilliant light. The user faints upon using this move unless Pay Day has been used.

TM/HM Moves

# Move Type Class Power Acc PP Summary
002 Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws.
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
064 Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
074 Gyro Ball Steel Physical * 100% 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
082 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC16 Dragon Roar Dragon Other 100% 20 The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
ZC23 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Draco Meteor Dragon Special 130 90% 5 Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Invigorate Dragon Other —% 20 The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

Move Type Class Power Acc PP Summary
Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Dragon Rage Dragon Special 100% 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Wish Normal Other —% 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Other Official Images

(click thumbnail to enlarge)

Shiny Iggydrake
Shiny version.