Diancie

Diancie

Official artwork by Ken Sugimori

Classification

The Jewel Pokémon

Rock Fairy

Damage Taken*

×4: Steel
×2: Grass Ground Water
×1: Electric Fairy Fighting Ghost Ice Poison Psychic Rock
×0.5: Bug Dark Fire Flying Normal
×0.25: N/A
×0: Dragon

Abilities

Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Base Stats (600 total)

HP: 50
50
Attack: 100
100
Defense: 150
150
Sp. Atk: 100
100
Sp. Def: 150
150
Speed: 50
50

Size

  • Height: 2'4" / 0.7 m
  • Weight: 19.4 lbs / 8.8 kg

Breeding Info

Gender Ratio

Genderless

Genderless

Egg Groups

Undiscovered

Tags

Basic, Single-stage, Fully evolved, Legendary, Has functional form

Evolutionary Family

Diancie
Diancie
Does not evolve

Flavor Info

Pokédex Entries

A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world.


It can instantly create many diamonds by compressing the carbon in the air between its hands.

Misc Data

  • Catch Rate: 3
  • Base Happiness: 70

Pokédex Categories

Color

Pink

Body Shape

Head and arms Head and arms

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Harden Normal Other —% 30 The user stiffens all the muscles in its body to raise its Defense stat.
5 Rock Throw Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to attack.
8 Sharpen Normal Other —% 30 The user lowers its polygon count to make itself more jagged, raising the Attack stat.
12 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
18 Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
21 Stealth Rock Rock Other —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
27 Guard Split Psychic Other —% 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
31 Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
35 Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
40 Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
46 Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
49 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
50 Moonblast Fairy Special 95 100% 15 Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
50 Diamond Storm Rock Physical 100 95% 5 The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat.
60 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
70 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.

TM/HM Moves

# Move Type Class Power Acc PP Summary
003 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
004 Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
016 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
029 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
033 Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
037 Sandstorm Rock Other —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
064 Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
069 Rock Polish Rock Other —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
071 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
074 Gyro Ball Steel Physical * 100% 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
092 Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
096 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
099 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ZC04 Lunar Beam Fairy Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
ZC14 Whirling Dance Fairy Physical 55 100% 15 The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
ZC21 Crystallize Rock Other —% 20 The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
ZC22 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
ZC32 Hyper-Focus Psychic Other —% 15 The user hones its focus to boost its Special Attack stat and accuracy.
ZC35 Rainbow Wall Fairy Other —% 10 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
ZC45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
ZC47 Jewel Blast Rock Special 55 100% 20 The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise Electric Other —% 10 The user levitates using electrically generated magnetism for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Revel Dance Fairy Physical 120 100% 10 The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Other —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Wonder Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Other Official Images

(click thumbnail to enlarge)

Mega Diancie
Mega Evolve Diancie using a Diancite.