Bojina

Bojina

Classification

The Faceless Pokémon

Ghost

Damage Taken*

×4: N/A
×2: Dark Ghost
×1: Dragon Electric Fairy Fire Flying Grass Ground Ice Psychic Rock Steel Water
×0.5: Bug Poison
×0.25: N/A
×0: Fighting Normal

Abilities

Beguile
Lowers the opposing Pokémon’s Special Attack stat.
Pressure hidden ability
The Pokémon raises opposing Pokémon’s PP usage.

Base Stats (400 total)

HP: 80
80
Attack: 90
90
Defense: 60
60
Sp. Atk: 40
40
Sp. Def: 65
65
Speed: 65
65

Size

  • Height: 4'11" / 1.5 m
  • Weight: 78.1 lbs / 35.4 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Human-Like

Tags

Stage 1, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Minijina
Minijina
Base form
Bojina
Bojina
Level 25
Noperajina
Noperajina
Level 40

Flavor Info

Pokédex Entries

Bojina live deep in the forest and almost never venture out. It is difficult to say precisely how deep, as most travelers are frightened away before they get too far.


Solitary and sullen by nature, Bojina have no interest in making mischief. They use their ghostly illusions to scare others away for the sake of privacy.

Name Origin

noppera-bo, a faceless Japanese spirit + mujina, a Japanese badger spirit

Misc Data

  • Catch Rate: 90
  • Base Happiness: 50

Wild Held Items

  • 5% Spell Tag

Pokédex Categories

Color

Black

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
4 Growl Normal Status 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
8 Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
11 Smokescreen Normal Status 100% 20 The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
15 Shadow Sneak Ghost Physical 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.
18 Scary Face Normal Status 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
22 Shadow Punch Ghost Physical 60 —% 20 The user throws a punch from the shadows. This attack never misses.
25 Confuse Ray Ghost Status 100% 10 The target is exposed to a sinister ray that triggers confusion.
31 Clear Smog Poison Special 50 —% 15 The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
36 Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
42 Role Play Psychic Status —% 10 The user mimics the target completely, copying the target’s natural Ability.
47 Haze Ice Status —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
53 Phantom Force Ghost Physical 90 100% 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
58 Grudge Ghost Status —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

TM/HM Moves

# Move Type Class Power Acc PP Summary
009 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Status 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
058 Phantom Force Ghost Physical 90 100% 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
061 Will-O-Wisp Fire Status 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
063 Snarl Dark Special 55 95% 15 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
068 Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather.
072 Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
PX13 Banshee Howl Ghost Special 75 95% 10 The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis.
PX17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
PX24 Psych Out Dark Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
PX27 Ghostly Touch Ghost Status 100% 20 The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats.
PX32 Mind Games Psychic Status 100% 20 The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack.
PX43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
PX46 Polter Juggle Ghost Physical 30 100% 10 The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
PX48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dire Miasma Poison Special 95 90% 10 The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Grave Grasp Ghost Physical 80 90% 10 The user claws at the target from the depths of the grave. This move's power goes up and the target becomes unable to flee on Haunted Terrain.
Haunted Terrain Ghost Status —% 10 This raises the likelihood of additional effects occurring for Pokémon on the ground and halves damage from Fighting- and Normal-type moves for five turns.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Magic Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Metronome Normal Status —% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Miasma Terrain Poison Status —% 10 The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Poltergeist Ghost Physical 110 90% 5 The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Snatch Dark Status —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic Status —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trip Up Dark Physical 65 100% 15 The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.

Egg Moves

Move Type Class Power Acc PP Summary
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Hypnosis Psychic Status 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison Psychic Status —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Mist Ice Status —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Moonlight Fairy Status —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Nightmare Ghost Status 100% 15 A sleeping target sees a nightmare that inflicts some damage every turn.
Night Shade Ghost Special * 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Field Moves

Move Type Summary
Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Bojina
Shiny version.