Belmarine

Belmarine

Classification

The Silk Helmet Pokémon

Bug Water

Damage Taken*

×4: N/A
×2: Electric Flying Rock
×1: Bug Dark Dragon Fairy Fire Ghost Grass Normal Poison Psychic
×0.5: Fighting Ground Ice Steel Water
×0.25: N/A
×0: N/A

Abilities

Swift Swim
Boosts the Pokémon’s Speed stat in rain.
Hydration hidden ability
Heals status conditions if it’s raining.

Base Stats (475 total)

HP: 110
110
Attack: 70
70
Defense: 50
50
Sp. Atk: 100
100
Sp. Def: 80
80
Speed: 65
65

Size

  • Height: 3'3" / 1 m
  • Weight: 53 lbs / 24 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Bug

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Tinimer
Tinimer
Base form
Emperobe
Emperobe
Level 30 in forest/garden areas
Altavault
Altavault
Level 30 in mountainous/high-altitude areas
Belmarine
Belmarine
Level 30 in/around large bodies of water
Vaquerado
Vaquerado
Level 30 in dry/desert/plains areas

Flavor Info

Pokédex Entries

Belmarine weave their strong silk into watertight containers and packets. They keep air in the big silk bells around their heads and the two smaller packets on their backs, enabling them to remain submerged for hours.


Belmarine silk can withstand a surprising amount of pressure from the water around it. Deep-sea divers often take Belmarine with them in case they need to make emergency repairs during a dive.

Name Origin

diving bell + marine/submarine

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Blue

Body Shape

Insectoid Insectoid

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
1EVO Silk Trap Bug Status —% 10 The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
1RL Haze Ice Status —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
1RL Lunge Bug Physical 80 100% 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
1 String Shot Bug Status 95% 40 The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.
1 Drain Life Bug Physical 20 100% 15 The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target.
5 Camouflage Normal Status —% 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
10 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
14 Aqua Jet Water Physical 40 100% 20 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
19 Spider Web Bug Status —% 10 The user ensnares the target with thin, gooey silk so it can’t flee from battle.
23 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
28 Waterlog Water Status 100% 20 The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however.
30 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
32 Aqua Ring Water Status —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
37 Bug Buzz Bug Special 90 100% 10 The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.
41 Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
46 Sticky Web Bug Status —% 20 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
50 Foam Geyser Water Special 110 80% 10 The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.

TM/HM Moves

# Move Type Class Power Acc PP Summary
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
009 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
027 Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
042 Life Dew Water Status —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
068 Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather.
071 Cross Poison Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX40 Noxious Acid Bug Special 65 90% 10 The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Electroweb Electric Special 55 95% 15 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Silver Wind Bug Special 60 100% 5 The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
Terrain Pulse Normal Special 50 100% 10 The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Defense Curl Normal Status —% 40 The user curls up to conceal weak spots and raise its Defense stat.
Dust Guard Bug Status —% 25 The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns.
Encore Normal Status 100% 5 The user compels the target to keep using only the move it last used for three turns.
Fell Stinger Bug Physical 50 100% 25 When the user knocks out a target with this move, the user’s Attack stat rises drastically.
Fury Swipes Normal Physical 18 80% 15 The target is raked with sharp claws or scythes quickly two to five times in a row.
Gust Flying Special 40 100% 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.

Other Moves

Move Type Class Power Acc PP Summary Learned
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. as Tinimer (level 50)
Nature Power Normal Status —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. as Tinimer (level 32)
Struggle Bug Bug Special 50 100% 20 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. as Tinimer (level 10)
Tickle Normal Status 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats. as Tinimer (level 28)
Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather. as Tinimer (level 41)

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Other Official Images

(click thumbnail to enlarge.)

Shiny Belmarine
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Belmarine TCG Card
Pokémon TCG card designed by Darkwire.