Adargana

Adargana

Classification

The Shield Pokémon

Grass

Damage Taken*

×4: N/A
×2: Bug Fire Flying Ice Poison
×1: Dark Dragon Fairy Fighting Ghost Normal Psychic Rock Steel
×0.5: Electric Grass Ground Water
×0.25: N/A
×0: N/A

Abilities

Overgrow
Powers up Grass-type moves when the Pokémon is in trouble.
Steadfast hidden ability
Boosts the Speed stat each time the Pokémon flinches.

Base Stats (318 total)

HP: 46
46
Attack: 58
58
Defense: 68
68
Sp. Atk: 40
40
Sp. Def: 58
58
Speed: 48
48

Size

  • Height: 2'4" / 0.7 m
  • Weight: 19.9 lbs / 9 kg

Breeding Info

Gender Ratio

87.5% male
12.5% female

87.5% male / 12.5% female

Egg Groups

Monster, Field

Tags

Basic, Not fully evolved, Starter

Creative Commons License [?]

Evolutionary Family

Adargana
Adargana
Base form
Rodelana
Rodelana
Level 15
Aegilana
Aegilana
Level 35

Flavor Info

Pokédex Entries

An Adargana's parents will slice off a piece of a tree stump for their offspring to use as a practice shield. Adargana learn how to block attacks with their shields at an early age, although some have difficulty handling the large objects and drop them on occasion.


Adargana carry their practice shields everywhere so that they can adjust to the weight. Sometimes they use the shield as a table when stopping to eat.

Name Origin

adarga, a small, round shield + iguana

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Green

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
1 Growl Normal Status 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6 Leech Seed Grass Status 90% 10 A seed is planted on the target. It steals some HP from the target every turn.
9 Rough Swipe Grass Physical 30 100% 30 The user swipes at the foe with rough skin, bark, spines, etc.. It may also lower the target's Defense stat.
13 Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
18 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
21 Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
25 Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
30 Block Normal Status —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
33 Wide Guard Rock Status —% 10 The user and its allies are protected from wide-ranging attacks for one turn.
37 Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
42 Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
45 Heroic Rally Fighting Status —% 10 The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
49 Wood Hammer Grass Physical 120 100% 15 The user slams its rugged body into the target to attack. This also damages the user quite a lot.

TM/HM Moves

# Move Type Class Power Acc PP Summary
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
064 Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
PX31 Berry Juicer Grass Status —% 5 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
PX50 Heroic Rally Fighting Status —% 10 The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grass Pledge Grass Special 80 100% 10 A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
Grassy Glide Grass Physical 55 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain Grass Status —% 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Mental Garden Grass Status —% 10 A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Swords Dance Normal Status —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.

Egg Moves

Move Type Class Power Acc PP Summary
Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Counter Fighting Physical * 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Crush Claw Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Focus Energy Normal Status —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
Mega Drain Grass Special 40 100% 15 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Adargana
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Fanart by Angus