The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
The user grabs its target with a savage bite and tosses it around for several turns, either by shaking its head vigorously back and forth or rolling around with the target as a crocodile would. The target is unable to escape from the user's mighty jaws until the user relents and lets go.
User is forced to attack with this move for 2–3 turns, selected at random, and cannot switch out or perform any other actions. If this move misses or otherwise fails while in effect (e.g. due to paralysis, flinching, the opponent becoming immune, etc.) the attack ends immediately. The target cannot leave the field until the attack ends unless it is a Ghost-type or is holding a Shed Shell.