Haunted Terrain

Stats

Base PowerPower PointsAccuracy
10—%
Effect ChancePriorityTarget
—%0Entire field

Taught via

TM/HM: ZC27

Move Flags

N/A

Creative Commons License [?]

Flavor Text

The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground can cause more additional effects.

Move Description

The user calls a host of departed spirits to swirl around the battlefield. The mischievous ghosts interfere with mundane attacks and double the chance for moves to cause trouble with additional effects.

Effect

For five turns, all Pokémon on the ground (i.e., not Flying, Levitating, holding an Air Balloon or under the effects of Magnet Rise or Telekinesis) have twice the usual effect chance for all of their moves, and all Normal and Fighting moves are weakened to 0.5× power against them.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Flamethrower's chance of burning the target is doubled, but Protect's chance of success and Air Cutter's increased critical hit rate are unaffected. Secret Power is also unaffected.

Changes Nature Power to Shadow Ball, causes Secret Power to look like Shadow Sneak and have a chance to make the target flinch, and causes Camouflage to change the user into a Ghost-type.

Pokémon that learn Haunted Terrain by level (5)

Phoenixdex Pokémon (5)

Pokémon that learn Haunted Terrain by TM/HM (36)

Phoenixdex Pokémon (24)

Canon Pokémon (12)

Misdreavus
Misdreavus
Ghost
Levitate
60/60/60/85/85/85
Duskull
Duskull
Ghost
Levitate
Frisk
20/40/90/30/90/25
Dusclops
Dusclops
Ghost
Pressure
Frisk
40/70/130/60/130/25
Mismagius
Mismagius
Ghost
Levitate
60/60/60/105/105/105
Dusknoir
Dusknoir
Ghost
Pressure
Frisk
45/100/135/65/135/45
Honedge
Honedge
Steel Ghost
No Guard
45/80/100/35/37/28
Doublade
Doublade
Steel Ghost
No Guard
59/110/150/45/49/35