|All Moves||« Circle Throw||Clamp||Clangor »|
|×2:||Fire Ground Rock|
|×1:||Bug Dark Electric Fairy Fighting Flying Ghost Ice Normal Poison Psychic Steel|
|×0.5:||Dragon Grass Water|
|Base Power||Power Points||Accuracy|
Flavor TextThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.